TABLE LAW · EVERY RACK

How you play.

Spelled out. Not “see someone else’s book.” League night, Circuit, and dues live on League rules.

CONTENTS

1. SPIRIT AND DISPUTES

Call it when it happens. Then shoot.

Only a player in the match (or a scotch partner) may call a foul. Anyone may suggest it. A foul not called before the next shot is dead.

2. DIVISIONS

Same team. Different table law.

ProspectsContendersChampions
PocketsAny pocket (slop), including the 8Call the 8 (and the 10). Other balls slop if the hit is legalSame as Contenders
Coaching timeouts2 per match. Coach to the table1 per match. Coach to the table0. Talk is fine. No coach on the shot
8-ball raceto 2to 4to 5
9-ball raceto 3to 7to 9
10-ball raceto 3to 5to 7
Scotch raceto 2to 4to 5

You play your division. Scored matches stay in-track. You picked it at signup. It does not change mid-session.

Each circuit (8-ball, 9-ball, 10-ball, scotch) has its own rank. Beating a 1200 in 8-ball does not move 9-ball. You can be Champions-level in 8-ball and Prospects-shape in 9-ball — that’s four numbers, not one. Same Sunday you can play more than one circuit if you’re In and there’s a chair. $10 per circuit.

2b. ROUND ROBIN

You play everyone in your division. Same circuit.

Deal is a round robin inside the division, not a random draw. Week 1 is round 1, week 2 is round 2. If your opponent marked Out, you’re unseated — makeup or play ahead. If the division has more people than weeks, the circle repeats. Same division, same circuit — including teammates.

Example: six Contenders on 8-ball. Rail is Amy and Ben. Well is Cam and Dee. Corner is Eve and Faye. Five unique rounds, then it loops.

WeekTablesTeam points
1Amy–Faye · Ben–Eve · Cam–DeeCam–Dee is Well vs Well — washes. The other two are inter-team: winner’s team gets 2 (Contenders).
2Amy–Eve · Faye–Dee · Ben–CamAll three are different teams. Three Contenders wins = 2 points each to the winning team.
3Amy–Dee · Eve–Cam · Faye–BenAll inter-team.
4Amy–Cam · Dee–Ben · Eve–FayeEve–Faye is Corner vs Corner — washes. Circuit still moves.
5Amy–Ben · Cam–Faye · Dee–EveAmy–Ben is Rail vs Rail — washes. Rail’s team score does not change. Amy’s and Ben’s 8-ball Circuits still move (winner up, loser down, vs each other’s week-start number).
6–10Same as weeks 1–5Same wash / inter-team rule.

Teammates play. If two people on the same team are in the same division, they will draw each other in the robin. That match is real for Circuit. It is nothing for the team table — intra-team washes. A Contenders win vs another team is still 2 team points. Prospects 3, Champions 1.

Amy’s 8-ball Circuit only moves from 8-ball matches. Her 9-ball night is a different robin, different opponents, different number.

3. LAG, BREAK ORDER, THE KITCHEN

Lag once. Winner of the rack breaks after that.

Hit a legal ball first. Then a ball to a rail — unless you pocket one.

On every shot after the break:

  1. The cue tip strikes the cue ball once, cleanly.
  2. The cue ball’s first contact with an object ball is a legal object ball for that game (see 8 / 9 / 10 below).
  3. After that contact, either a ball is pocketed or some ball (cue or object) hits a cushion.

Fail any of those and it is a foul. Incoming player gets ball in hand anywhere on the bed of the table.

You must have at least one foot touching the floor when the tip hits the cue ball. Shooting while any ball is still moving is a foul.

5. FOULS AND BALL IN HAND

Every foul is ball in hand, anywhere.

Not “in the kitchen,” not “where it lies.” Anywhere on the cloth except glued to an object ball. You may adjust the cue ball with your hand or the ferrule until you stroke. If you use the tip and the stroke would count as a shot, it is a shot — it must be legal or it is another foul.

These are fouls:

A foul that is not a loss of rack (see 8-ball) only ends your inning and gives ball in hand. Scratching while shooting the 8, without pocketing the 8, is not loss of rack — opponent gets ball in hand.

6. JUMPING, SCOOPING, MISCUES

Jump down through the ball. Do not shovel it.

Miscue on the break

A miscue is not automatically a foul. What matters is what the cue ball does next:

7. THE BREAK (ALL GAMES)

Four object balls to a rail, or one down. Cue ball from the kitchen.

Legal break (every game): cue ball in hand behind the head string. You must either pocket an object ball or drive at least four object balls to one or more cushions. Fail that, and it is an illegal break — even if you hit the rack.

Illegal break — incoming player chooses one:

  1. Re-rack and they break.
  2. Re-rack and you break again.
  3. If you did not scratch, they may take the table as it lies and shoot.

No limit on how many times you re-rack until a legal break happens or a foul on a legal break gives ball in hand.

Scratch on a legal break

Cue ball never leaves the kitchen / frozen break

If you barely tap the rack and fail the four-rail-or-pocket test, illegal break. Opponent’s choice as above.

8. 8-BALL

Your group, then the 8. Call the 8 unless you are a Prospect.

Rack

Triangle. Apex on the foot spot. 8 in the center of the rack. One rear corner a solid, the other a stripe. The rest random. Breaker (or the house) racks. Incoming may ask for a re-rack if it is obviously loose before the stroke.

Open table

After the break the table is open until a player legally pockets a solid or a stripe on a shot that is not the break (the break never assigns groups). On an open table you may hit either group first. The first group you legally pocket on a later shot is yours. Combinations of mixed groups on an open table are legal; the ball that falls assigns you only if the first ball hit was that group or the table was open.

8 on the break

After groups are set

You must hit one of your remaining balls first (or the 8, once you have none left). Pocketing an opponent’s ball on a legal shot is fine; it stays down; you keep shooting only if you also pocketed one of yours.

The 8

Loss of rack (8-ball)

You lose the rack if you: pocket the 8 early; pocket the 8 in the wrong pocket (Contenders/Champions); scratch or foul on the same shot that pockets the 8; jump the 8 off the table on any shot but the break; pocket the 8 and the last ball of your group on the same shot.

9. 9-BALL

Lowest first. The 9 wins the rack. No called pockets.

Rack

Diamond. 1 on the foot spot (apex). 9 in the middle. The rest random.

Break

Cue ball must hit the 1 first. Then four object balls to a rail or a ball pocketed, or it is a foul (incoming ball in hand anywhere). Pocketed balls stay down except the 9, which is spotted if you fouled.

Play

Always hit the lowest numbered ball on the table first. Combinations, banks, and kisses are legal. You do not call pockets in 9-ball — if the 9 falls on a shot that hit the lowest ball first and was otherwise legal, you win the rack. If you foul and the 9 falls, spot the 9; incoming ball in hand.

Jumped balls other than the 9 stay down (off the table, not spotted). If the 9 is jumped, it is spotted and it is a foul.

10. 10-BALL

Lowest first. Call the 10. The 10 on the break is not a win.

Rack

Triangle of 10. 1 on the foot spot. 10 in the middle of the rack. The rest random.

Break

Cue ball must hit the 1 first. Four object balls to a rail or a ball pocketed, or it is a foul (incoming ball in hand anywhere). The break is not a called shot.

Play

Always hit the lowest numbered ball first. Combinations are legal.

If you foul and the 10 falls, spot the 10. Incoming ball in hand. Jumped 10 is spotted; it is a foul. Other jumped balls stay off the table.

11. SCOTCH DOUBLES

Own league. Own Circuit. Partners alternate shots.

Scotch is not the closer on an 8-ball night. It is its own Circuit. 8-ball table law (rack, groups, the 8) with these extras:

12. COACHING TIMEOUTS

The table is not silent. Shot advice needs a timeout.

You can talk. You cannot stand over the shot and tell them the pocket, the pattern, or the safety — unless a timeout is on.

13. SPOTTING BALLS

Money ball to the foot spot. Others in a line behind it.

When a ball must be spotted (8 after a break pocket, 9 or 10 after a foul pocket, jumped money ball):

Object balls jumped off the table that are not the 8, 9, or 10 stay off (they do not return) except on a re-rack.

WHAT THIS IS NOT

We did not photocopy another league.

Ball in hand is anywhere after every foul, including a scratch on the 8-ball break — not “in the kitchen.” The 8 on the break is not an automatic win. The 9 on the break is a win if you don’t foul. The 10 on the break is not a win. Jumping is legal if you stroke down; scooping is not. Prospects slop; Contenders and Champions call the 8 and the 10. Scotch is its own league. Innings are not a thing.